
This includes boss encounters such as the grotesque ‘Incandescent Goliath.’ It needs to be stopped, and he’s happy to murder thousands of demons to make that happen. It looms ominously over the city, and is most definitely our hero’s objective. Upon scouring through the streets of London, Nero is greeted by a huge, demonic tree made of seemingly organic material. Perhaps a cheeky crossover with Resident Evil 2 Remake is in order?


I’m crossing my fingers for unlockable bonus costumes, which have long been a staple of the Capcom library. Upgrades and customisation are confirmed and will be handled by Nico and her trusty transit van, which can seemingly appear at certain points in the world to help Nero stock up on the fly. Sending enemies back to the depths they came from is a blast, especially when they look so horrific. They’re heavy and satisfying to use, and indicate that Devil May Cry 5 is aiming to make combat feel weightier and more consequential than previous entries. Of course, Nero’s Red Queen (Sword) and Blue Rose (Revolver) make a well-deserved return and have also been gifted a scandalous redesign that helps his character pop all the more. It already feels amazing to play, and that’s with only three weapons at your disposal. Nero can also use his artificial limb to fly toward enemies or the exact opposite, launching across the environment at ludicrous speed. The brief demo allowed me to switch between a handful of different Devil Breakers, so I imagine deeper equipment management is waiting in the wings. It looks amazing, too, solidifying how drastic a visual makeover Devil May Cry has received. When I did so, Nero threw a horrendously hard punch before his arm spewed forth a constant beam of energy that dealt absurd amounts of damage. Pressing the circle button elicits a small punch, but holding it is an entirely different story. This is Nero’s arm and can be detached and customised to your liking with an array of gnarly powers. This is where Devil May Cry 5’s most innovative new feature comes in: Devil Breaker. Obviously, being demons, they hone in on Nero in seconds, meaning it’s time for a fight. London has been devastated, with demon running amok amongst the almost non-existent, post-brexit population. It’s clear from the first few seconds that DMC is back, and it’s ready to let you know it.Īfter dropping you off, Nero is thrown straight into the action. My demo begins as Nero and business partner/crafty engineer Nico stroll into a devastated London aboard a rusty old van with ‘Devil May Cry’ scorned across the side in bright, fluorescent neon. Fingers crossed, as we’d love to see both of them! It remains unconfirmed if it will feature all the same content from the previous demo, or if players can look forward to a completely unique section to experience next month.
#Dmc 5 release date Ps4#
Devil May Cry 5 Demo – Can I try it out?Ĭapcom has announced that a playable demo for Devil May Cry 5 is coming to PS4 and Xbox One on February 7, 2018.

It remains unclear what sort of part V will play in the overall story, as he’s a relative newcomer to the series. Nico, a friend of Nero’s, will be present to provide you with customisable upgrades and general tips as the young and rebellious hunter goes off and does his thing. Nero is chasing after his Devil Bringer, his magical arm which has been stolen by a mysterious figure who will seemingly play a large role in the plot. Dante, on the other hand, still finds himself stranded in the demon world and must fight his way out. Inevitably, it ends up spawning all sorts of nasties for the demon slayer to deal with. Our hero finds himself having to fend off demons once as an ancient tree takes root in the city centre. Taking place a few years after the events of Devil May Cry 4 and Devil May Cry 2, this fifth instalments follow Nero as he runs his own branch of the demon-slaying organisation in the confines of Red Grave City.
